Development Projetcs WE ARE A PRODUCTION STUDIO EQUIPPED WITH ADVANCED TECHNOLOGIES AND MOVED BY HIGH-LEVEL PROFESSIONALISM SUCH AS DEVELOPERS, DESIGNERS, 2D / 3D ARTIST AND ANIMATORS.

>We develop software that integrate learning and entertainment. We support marketing campaigns, amplifying the message. We create applications that take advantage of Virtual Reality and Augmented Reality to help our customers on their business processes such as design review, training, product presentation, product configuration, simulation, remote support for assistance. We put our expertise at the service of the hospital institutes or rehabilitation centers that increasingly see in the AR and VR technologies the valid tools for the treatment of various diseases. Virtual and augmented reality improve business processes, allowing immersion in virtual environments where you will be encouraged how never before. We also take care of our customers and those who choose us, to provide our services in the fields of communication, marketing, strategies and business innovation.
Orthom is an innovative system created to reduce significantly the maximum rehab time for people who have suffered neurological damage or limb amputation. The objectives of rehabilitation aim to achieve and  guarantee the patient maximum self-sufficiency and maximum participation in social and economic life. It is a wide and dynamic process that involves many professionals. The idea of ​​Orthom is to apply an innovative  on-line and off-line rehabilitation system (connected  or  not  to  a  rehabilitation centers) using both Virtual Reality and Mirror Therapy, according to the latest scientific studies publications in terms of rehabilitation. In conclusion, through this technology, there will be a real possibility to halve the patient’s rehabilitation times.

HEALTH AUGMENTED / VR VIDEO

WHAT IS THE 360 ° VIRAL REALITY IN MEDICINE?

The 360 ​​° Virtual Reality in medicine offers a high quality surgical training going to use Virtual Reality applied to teaching and practice.

FEATURES 360 ° Virtual Reality medical experiences are a technological power designed to provide realism and immersion.

To start you do not need any APP but only a VR-Ready mobile phone.

4K 360 ° VIDEO

Through the immersive 360 ​​° videos you can capture the entire operating room. Imagine being positioned right next to the surgical team during the operation.

The immersive 360 ​​° video allows you to look around, to see how everyone is interacting and gaining a sense of operational dynamics.

Immersive 360-degree videos can be expanded with additional machinery. Depending on the procedure, this may include laparoscopes or microscopes and / or a close 3D feed of the area in which it will be used.

VR ANATOMY

We understood how important it is for surgical trainees to understand the anatomy of a given operation. That is why we are creating the VR ANATOMY!

Our platform will allow you to explore in detail the anatomy required for each module. You can check between immersive 360 ​​° videos and anatomy at any point, to get a better result in understanding each procedure.

The idea came from Birmingham University study where it is revealed how to deal with the eternal phobia of the dental chair. The fear of the dentist has always been one of the most common phobias. In this case, technological innovation can help many patients who fear the dental chair through Virtual Reality. Through a special viewer equipped with stereo headphones placed at the patient during the therapy, will allow to cancel the phobia of dental care and will allow him to arrive at the fateful “We finished” without any particular problems. We are conducting experiments on scenarios to relax patients and erase anxiety and agitation.

VR LEARNING – Teaching in virtual and augmented reality

Can you imagine what could be done with well-built Virtual Reality applications built specifically to the teaching and learning process? Imagine the virtual visit to a digitally reconstructed museum (VR) or the superimposition of a virtual environment to a real place during an educational visit (AR). The applications that are being developed are unlimited and very stimulating. The perspectives for an “increased teaching / learning” (through VR and / or AR) are a prelude to the creation of environments to improve the effectiveness and attractiveness of the teaching action and include teachers and (above all) students in virtual scenarios of real life. Augmented reality is a new medium, combining aspects of ubiquitous computing, tangible computing and social computing.